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Ana overwatch

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Unfortunately, due to the AI restrictions in the current Workshop, the mode does require another player to be in the game on the other team in order to work, but as long as they are present everything else in the mode is automated.

Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years.

The possibilities with the workshop are endless! You can scroll around the map, and drag the map to select multiple units and control them all at once.

Like an RTS game, you can tell them where to go, and when to attack something. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

With Heroes of the Storm already existing and producing cooler skins for D. Until then, you can always waste more time playing Among Us there as well.

Aim Type Targeted allies. Ultimate cost :. Increases an ally's damage, while reducing damage taken. Biotic Rifle Healing reduced from 75 to Sleep Dart Sleep duration lowered from 6 to 5 seconds.

Nano Boost Heal reduced from to Nano Boost Now also instantly heals the target for health Range increased from 30 to 40 meters.

Biotic Rifle Projectiles will now pass through allies with full health Ammo increased from 10 to Biotic Rifle Damage increased from 60 to Biotic Rifle Damage decreased from 80 to Nano Boost No longer increases move speed.

New Hero: Ana Support. Blizzard Entertainment. Temple of Anubis. Accessed on Categories : Pages with reference errors Ana Heroes Overwatch members.

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Competitive Teams Tournaments. Community Join Us! Community portal Admin noticeboard. This page was last edited on 31 August , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

All rights reserved. This site is a part of Fandom, Inc. About Overwatch Wiki Disclaimers Mobile view. Support Contact PRO. Sharpshooter formerly Overwatch second-in-command, captain [1] formerly Bounty hunter.

Egyptian security forces formerly Overwatch formerly. Her Boosters give her extremely strong mobility, letting her pounce on you if she thinks you're vulnerable and quickly flee if the fight isn't turning out how she'd like.

You'll need to be smart about when to use your abilities, waiting until after D. Va drops her Defense Matrix. Va is an extremely large target, so without Defense Matrix she'll be very easy to hit.

Should you land a Sleep Dart on her, it's better to regroup with your team rather than trying to kill her, as her high health will make it very difficult for you to kill her once she awakens.

At a distance, D. Va deals almost no damage, so feel free to fire away to chip at her health and build up Ultimate charge.

Va is distracted by someone else, she can easily be shot in the back or hit by Sleep Dart from behind with little risk.

The best way to avoid being harassed by D. Va is to stick close to teammates who are good at dealing with her, such as Reaper, Mei and Roadhog.

You and Reinhardt will both struggle to kill each other. His barrier will shut down all of your attacks, and his huge health total makes him hard to kill.

However, he is very slow while using his shield and his only ranged attack is Fire Strike. He'll almost never be in a position to attack you unless he ambushes you or hits you with a Charge, and even if he's barreling your way, his very large hit box makes him extremely vulnerable to being put to sleep.

While Sleep Dart can take Reinhardt out of the equation, killing him is another story entirely, so instead you should try to find your team and have them kill him.

Biotic Grenade will also help deal with Reinhardt if he drops his shield, as it will prevent allied healers from healing him and make him easier to kill.

If Reinhardt has his barrier up but is alone, you can simply walk past his shield and hit him point blank with a Sleep Dart. Beware Earthshatter, as once you're hit with it, you're as good as dead.

Roadhog is a huge threat in close quarters with his Chain Hook, but if you keep your distance he's an easy target.

If he shows himself out in the open, fire away at a distance or even try to land a Sleep Dart shot if you're feeling lucky. If he gets into his Hook range, it's imperative to quickly hit him with a Sleep Dart; if you fail, he'll most likely grab and kill you.

Unless you can remain at a safe distance, it's best to stay behind a Tank's barrier to stay safe from him. Biotic Grenade will completely nullify his Take a Breather's healing, drastically weakening his survivability.

Try to quickly hit him with Sleep Dart if he activates Whole Hog; even if someone wakes him up, his Ultimate will be used up.

Wrecking Ball. Winston is one of your greatest threats due to his high health and excellent mobility. If he leaps on you with Jump Pack and drops his Projected Barrier, you'll need to either get inside the barrier and quickly hit him with a Sleep Dart or backpedal away from it so he's forced to leave its protection to continue attacking you.

Without his barrier he's an easy target for Sleep Dart, but once he awakens he'll be exceedingly hard to kill, as well as to avoid being killed by.

If Winston activates Primal Rage, quickly knock him out with a Sleep Dart and leave him be so his Ultimate's duration will be wasted. Be careful around Zarya and her Barriers; they'll block your standard fire, Sleep Dart, and Biotic Grenade with ease, all while making her more powerful.

She's lacking in mobility, but so are you, meaning if she advances on you it can be difficult to disengage. Try to stay far away from Zarya and watch for when her Particle Barrier is on cooldown.

In a pinch, if you and your team are grabbed by Graviton Flux, you can hit yourself with Biotic Grenade to quickly heal some of the incoming damage your team is taking.

Bastion's large hit box makes him very easy to hit, even from around corners where he can't shoot back. Sleep Dart will immediately force him out of Sentry Configuration into Recon Configuration, and can also be used to put him out of commission during Configuration: Tank.

Biotic Grenade can block off his Self-Repair, but you generally shouldn't be close enough to hit him with it as then you'll be close enough for him to retaliate and kill you.

If Bastion is behind a barrier, you'll need the rest of your team to deal with him, though a focused push together with your team can get you close enough to land Biotic Grenade on him without being killed.

Otherwise, stay out of his field of view and only attack from behind cover. Genji excels at flanking, and he has all the tools necessary to get into optimal range to hunt you down.

Be careful when using Biotic Grenade and Sleep Dart, as he can use Deflect to turn them against you or nearby teammates.

When using Biotic Grenade against Genji, aim for the ground near Genji rather than Genji himself, and you'll be less likely to have it Deflected.

Sleep Dart is an excellent counter to disable Dragonblade. Should you hit him with a Sleep Dart, don't wake him unless your teammates are nearby and can help you gang up on and kill him.

Hanzo's heavy damage afar and up close makes him a dangerous opponent. Hanzo can use Wall Climb and Lunge to attack from unexpected angles, so be vigilant.

Like you, he has no range drop-off, though his accuracy is worse than yours at long range. Meanwhile, when up close you have the advantage of your Biotic Grenade, but he can burst you down with Storm Arrows.

Sleep Dart can incapacitate him for an easy kill, but it may be difficult to land on him if he's situated at a higher ledge.

This is a fairly even fight; while Hanzo does more damage, your weapon is more accurate than his, even if it doesn't do as much damage.

Use your team to your advantage; snipe from behind the protection of a barrier so you can safely land your shots without being hit in return.

Junkrat's Concussion Mine and Steel Trap won't be a major threat if you stick with your team and keep your distance from him.

Try to avoid a direct confrontation with him, as his Frag Grenades, while inaccurate, are devastating if they hit and can kill you in two shots.

However, if he is out in the open you can easily pick him off from a distance or hit him with a Sleep Dart. This is a very feast-or-famine match-up; if Junkrat is your line of fire, he can quickly be picked off, but if he stays out of your view, you'll need to watch for his area denial tactics.

McCree has solid range, very high accuracy, and high damage, making it relatively easy for him to pick you off at range. Likewise, his Flashbang can incapacitate you in close quarters.

However, his lack of mobility makes him a relatively easy target for you to hit, and at longer distances you'll be able to out-damage him. Sleep Dart can shut him down, especially if you hit him while he's preparing Deadeye.

Keep your distance, and only approach tighter spaces with your team so you aren't ambushed. If a Mei is trying to freeze and kill an enemy, continuously heal them to make sure their health remains at a safe level to where an Icicle headshot won't kill them.

Mei is at her most dangerous to you in close quarters, but her poor mobility can help you keep your distance while also making her an easy target for Sleep Dart.

If Mei tries to fight you at a distance, you'll win every time. However, Mei's ability to create ice walls can severely disrupt your ability to both heal her allies and attack her enemies, all while allowing Mei's team to get closer to you while under cover.

Ice Wall can also disrupt an ally hit with your Nano-Boost, cutting off their line of fire. Blizzard is very difficult to escape due to your lack of mobility, which is yet another reason to keep your distance from Mei as much as possible.

You are one of the best possible counters to Pharah. Your extreme range combined with high accuracy and reasonably high damage can make short work of Pharah if she floats out in the open.

While it is difficult to hit Pharah with Sleep Dart if she's alert, should you hit her she'll be an easy target for your team to gang up on.

If Pharah activates Rocket Barrage, a quick Sleep Dart can save your team, which will be easier to land due to her being stationary.

Watch your back when Reaper is around, as he can use Shadow Step and Wraith to move around the map and attack you from unexpected angles.

He only needs a single headshot followed by a quick melee to kill you, and he can escape with Wraith Form should the fight go sour.

However, he is a loud flanker and has a large, making him easy to hit with the Sleep Dart. Reaper has no means of attack at a distance, so if he's out in the open but far away he's an easy target.

Biotic Grenade will prevents his self-healing from The Reaping. Soldier: Soldier: 76's excellent range, high accuracy, quick movement and rapid damage output will make him a devastating opponent if you run into him alone.

However, you do have a few means of self-defense. His healing ability will be completely shut down with a Biotic Grenade, and because he cannot simultaneously shoot and sprint, he's vulnerable to attacks and Sleep Dart while he's shooting at you.

Still, avoid needless one-on-one confrontations with Soldier: 76 and try to put your teammates between you and him. Sombra's ability to get behind your team to attack from unexpected angles using Stealth and Translocator makes her dangerous.

If you and Sombra get in a fight and it is going poorly for Sombra, she can easily teleport away and save herself, with little ability for you to chase her down and finish her off.

However, landing a Sleep Dart on Sombra will likely result in her death due to her low health. While you should be able to chase Sombra away, she can end up distracting you to the enemy team's advantage.

Unless you can land a Sleep Dart on her, try not to engage with Sombra and instead stick close to your allies and have them gang up on her before she can teleport away.

Your low mobility will make it very dangerous to walk through corridors if a Symmetra has Sentry Turrets in place. Unless you hit Symmetra with a Sleep Dart, she will fry you with her Photon Projector in a direct fight.

Try to keep your distance, focusing on healing allies who are hit by Symmetra's turrets. Be careful about holding the back line, though; a Symmetra Teleporter can pop up from behind you, and if you're alone when her teammates come pouring out, you'll be out of luck.

If Photon Barrier is active, try to wait before using Nano-Boost, as your ally's efforts will be much less effective with a huge barrier in the way. Your unlimited range can allows you to attack Torbjörn's turret from far outside of its range in more wide-open areas, and your high accuracy allows you to quickly peek out, shoot the Turret, and then retreat to cover without taking damage.

Torbjörn himself lacks mobility and is easy prey to both sniper fire and Sleep Dart at range. Torbjörn is dangerous at close range with Overload active, but a quick Sleep Dart can save you.

Be especially careful about staying away from Torbjörn if you think he has Molten Core ready, as your low speed will make it difficult to escape his magma.

Tracer's extremely high mobility makes her difficult to hit, and her Recall allows her to undo damage and Biotic Grenade's anti-healing effect. While her low health will let you kill her in two hits, Tracer is likely to simply run away if hit and it is very difficult to prevent her from doing so.

Tracer's ability to get behind your team and attack you point blank with her powerful weapons makes her very dangerous.

Try to hit Tracer with a Sleep Dart if she's heckling you; if you miss, get your team to deal with her before they're down a healer. Widowmaker can kill you with two bodyshots or one headshot, giving her an overall advantage in sniping; however, Widowmaker herself is not a fast-moving target under normal circumstances and is vulnerable to being counter-sniped by your higher rate of fire and Sleep Dart.

A splash of a Biotic Grenade can hit Widowmaker hard should you end up in close combat, but he Grappling Hook can get her back into a position where she's more comfortable fighting you.

If attempting to counter-snipe Widowmaker, it's imperative that you wisely use cover or barriers, as Widowmaker doesn't need to land as many shots as you do to finish the fight.

Sleep Dart is the best tool to stop a Nano-Boosted enemy, meaning that enemy Anas will have to watch each other very carefully.

Biotic Grenade's ability to cut off healing makes you a great anti-support character; try to hit a group of enemies Ana is trying to heal, while also making sure to not be hit by her own Biotic Grenade.

Whoever is hit will be unaffected by their team's Ana's healing, which includes her own Biotic Grenade. If you encounter each other without your teams and enter a sniper duel, just be sure to smartly use cover to stay safe from her shots.

While killing the enemy Ana is nice, you staying alive for your team is more important, so prioritize her safety over her death if you must.

Sound Barrier is also treated as shields, not healing, meaning that any enemies effected by Biotic Grenade will still gain massive amounts of health.

Biotic Grenade will completely cripple Mercy's ability to heal, leaving her with only her damage boosting and her pitiful Caduceus Blaster. If she's out in the open, try to make her a priority.

Zenyatta's Orb of Harmony and Transcendence can both be cancelled out by hitting his teammates with Biotic Grenade. While you and Zenyatta both excel at a distance, you're more suited for peeking in and out of corners to safely land hits on him.

Try not to stay out in the open with Zenyatta is around, as he can quickly take you down with a succession of Orb of Destruction shots.

Allies hit with Orb of Discord will take much more damage, making it harder for you to keep them alive, so use Biotic Grenade if you need to and get your teammates to stay behind cover or a barrier.

A Nano-Boosted ally will have much more difficulty if Zenyatta uses Transcendence, so try to either kill him first or hit his allies with Biotic Grenade.

You think we should get involved. I didn't say that. But in the end, it should be our choice. Your choice. I don't care about your war, but I do care about you.

You need me, Jack. You need someone to watch your back. Every generation has one. Why do we fight? For blood, for money, for king and country, for justice, for what we believe in.

Some wars last for decades, but ours was over in an instant. Adawe and the others thought Morrison was the one who could.

He looked the part, after all. The war hero.

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